![]() This is through the lens that it’s a “labor of love” rather than something you can bank on as routine primary income. If you’re thinking about breaking into 3D and you look at other artists’ 3D to compare and don’t feel like your stuff is up to par… Wait a while, but more time in, research more, see what’s selling at the moment… That’s the way to do things, but as more and more artists start breaking into 3D you have to really sell your models hard to get noticed. If they are already rigged they go for a higher price. Meaning… Make good renders of your models, of the wireframes, including how many tris, polys, verts, etc. You really have to sell yourself hard to get recognized or even looked at. You’re going to want to make connections, get clients, and also put your work on various 3D marketplaces. If you’re looking to make models and live on an autopilot income… You’re not going to do well. I also sell to private buyers and do a lot of contract work. I put my models on various marketplaces and net about 400 to 500 per month. There is a huge market for 3D and 3D models as every company is beginning to shy away from 2D and focus on 3D. If you’re hoping for that, then you’re mistaken. I’ve been selling 3D models for many years now, and make a fair living from it. It is extremely unlikely that you’ll make more on your own than you would at a place like ILM, or even an independent VFX studio. There’s a better profit margin here, but again, there are tons of producers so you won’t make enough to live on.īasically, if you want to go into 3D modeling as a career, your best bet is to get a job somewhere as a modeler. If you’re a good product designer, look to places where you can sell physical 3D-printed products based on your designs. But the problem is, there are hundreds (if not thousands) of different suppliers, so it’s impossible to stand out enough to make a good income. So that means you have to go through someone that’s already established. You can’t possibly build a big enough catalog to build a large customer base, so your only option is high-dollar corporate and film clients…but those companies have teams of in-house 3D modelers that are likely cheaper than you, more skilled than you, and the models they produce are customized for the specific production.
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